With HTML5 applications, developers are faced with new challenges, such as handling offline capable clients, merging data from the client back to their server side storage, and throttling resources based on the device connection speed. The UI is no longer generated by the server and pushed to the client. Today, developers are forced to look at web application architecture from a different perspective where the browser and JavaScript are taking just as much spotlight as server side code (such as Java or Ruby). This book shows them how.
Get ready to build modern web apps. This concise book covers the Dart language, libraries, and tools that help you develop structured, fast, and maintainable web apps that run in any modern browser. The Dart platform has been designed to scale from simple scripts to complex apps, running on both the client and the server. With this book, you can use Dart to architect and develop HTML5 apps for the modern web.
HTML5 и CSS3 - будущее веб-разработки, но не обязательно ждать будущего, чтобы начать применять эти стандарты уже сегодня. Хотя спецификации этих языков еще находятся в разработке, большинство современных браузеров и мобильных устройств поддерживают HTML5 и CSS3.
Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn step-by-step how to create a real 2D game from start to finish. In the process, you’ll use Impact, the JavaScript game framework that works with HTML5’s Canvas element.
This BASICS series text, updated to include the latest information on JavaScript and HTML, provides an easy-to-follow, step-by-step introduction to all aspects of HTML and JavaScript programming. Topics covered in the book include HTML organization techniques, HTML power techniques, using images with JavaScript, and using forms with JavaScript.
PhoneGap is an open source solution, ideal for web developers wanting to build cross-platform mobile apps without having to learn a new language. Using HTML, CSS, and Javascript, PhoneGap allows you to jump into the mobile world and develop apps for iPhone, Android, and the BlackBerry.
What You See Is What You Get. Oder kurz Dreamweaver. Als etabliertes Werkzeug in der CS3-Versionsnummer ist das Website-Erstellungswerkzeug lngst ein Standard. Richard Beer und Susann Gailus liefern mit der 3., neuen, komplett berarbeiteten Auflage ihres Einsteiger- und Praxisbuchs Adobe Dreamweaver CS3 erneut einen sicheren und mit der neuen Auflage aktualisierten Weg in den Web/Site/Dreamweaver-Dschungel.
PhoneGap is a growing and leading open-source mobile web apps development framework that lets developers build JavaScript and HTML5-based web applications with native wrappers for more than six mobile platforms, including iOS, Android, and BlackBerry. This framework lets you build HTML- and JavaScript-based apps and still take advantage of native mobile device capabilities like camera, localStorage, geolocation, storage and much more, irrespective of the mobile platform you target. It also lets you use more specialized JavaScript frameworks like jQuery Mobile and more.
Part of the highly successful Shelly Cashman series, this text provides an introduction to HTML and leads the user through a clear, step-by-step, screen-by-screen approach to learning. Readers learn how to create a Web page using HTML, format the page, add graphics, and more.
HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL: Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You’ll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.